The GodotCon is an event which aims to give the Godot community a place to meet in person and exchange knowledge. Whether it’s through inspiring talks, networking, or showcasing games and projects, the event is all about building connections and exchanging knowledge. Organized by the Godot Foundation, alongside local community members and an incredible team of volunteers, GodotCon is a true reflection of the passion and collaboration that make this community so unique.
Join us on DiscordGodotcon Boston! Godotcon Boston! Godotcon Boston! Godotcon Boston! Godotcon Boston!
Microsoft NERD 1 Memorial Dr, Cambridge, MA 02142, United States
+ More info on the venueAndres Colubri Making Operation Outbreak, an immersive educational experience on infectious disease, into a Godot game
Annalivia Martin-Straw Lightning Talks!
Badcop Using Godot for mixed-reality livestreaming
Butch Wesley Unit Testing Games - TDD/Godot/GUT
Casey Dahlgren Cross-Disciplinary Collaboration in Godot
Chad Stewart I Made a Game On My Phone (And It Actually Works)
Chris Ridenour Keeper to Keepers - Adding Multiplayer to Dome Keeper
Danny Silvers Scratching the itch.io – Godot Game Distribution Strategies
David Snopek What’s new in XR & Android (2025)
Emilio Coppola Opening Keynote w/ Emilio Coppola - Head of the Godot Foundation
Eric Peterson Events Are The Way To Go(dot)
Fredia L Huya-Kouadio What’s new in XR & Android (2025)
Gergely Kis LibGodot - Embed Godot Engine Everywhere
James Clancey Leveling Up Multiplayer in Godot - From Local Networking to Scalable Solutions
Jeff Ward Adding new Script Languages to Godot
Joseph Hill Lightning Talks!
Leonidas Neftali Gonzalez Campos Introducing 3D Tiles For Godot
Logan Lang What’s new in XR & Android (2025)
Marek Belski Lightning Talks!
Mark Wilson Enjoyable Game Architecture with Godot & C#
Nathan Fritz Shader Art - Write Code to Make Something Beautiful
Nicholas O'Brien Narrative Design for Solo Devs
Rawb Herb Improving Your UI in Godot
Russell Matney Lightning Talks!
Sarah Nuse Cross-Disciplinary Collaboration in Godot
Scott Doxey Building a Godot Plugin with GDextension
Simon Markov Chain with a Shotgun - Open Language Models in Godot
StayAtHomeDev The Youtube Crash Course for Game Devs
Travis Hunter Multiplayer Basics in Godot
Tyler "ambiguousname" Knowlton Lightning Talks!
Werner Mendizabal Lightning Talks!
Get your tickets! Get your tickets! Get your tickets! Get your tickets! Get your tickets!
Join our mailing list to get notified about future events. Make sure to confirm your subscription (check the spam folder for our mails), or we cannot message you!
Would you like to bring the next GodotCon to your town? Write us an email and introduce yourself, and tell us how you - or even better: your local user group - can support the event. We look forward to hearing from you!
The goal of GodotCon is to provide an opportunity for community members to meet in person, exchange knowledge, form business contacts, and to introduce new people to the Godot project. Therefore it targets no particular skill level nor occupation over another, ideally becoming a melting pot of various user backgrounds. So if you are in any way interested in the Godot Engine, this is the right conference for you!
Yes! If you are interested in sponsoring the event you should write to [email protected]. We have different tiers of sponsorship available, so you can choose the one that fits your company best.
Fill out this form, we would love to hear about your projects and ideas! We cannot accept every submission, but we will email you about our decision either way. This means that while we do set aside tickets for our speakers and exhibitors, you should purchase one if you plan to attend either way.
No. Talks will be recorded and uploaded to the Godot Engine YouTube channel after the conference, but there will be no live streams during the event.
Yes. The first day of the conference, May 5th, will be dedicated to workshops. You can purchase a ticket that includes access to the workshops, or just attend the conference on the 6th and 7th. Depending on the demand we might make changes to the schedule and the venue.
Yes. We are planning to host a GodotCon in Europe by the end of 2025, but we are still in the early planning stages. We will announce more information as soon as we have it.
If you haven’t managed to secure a ticket, you can add yourself to the waiting list, to have a chance to claim a ticket reserved for you whenever any free up.
In addition to the Standard Ticket ($99) which grants you access to the 2-day conference on May 6th-May 7th. A Reduced Ticket ($59) for students or disability pass holders, and a Standard Ticket + Half-day Workshop Ticket ($198) which in addition to access to the 2-day conference on May 6th-May 7th, you can also attend a half-day of workshops that will be offered on the morning or afternoon the day before the conference (Monday 5th). Read more in the ticket shop.
Yes! Send us an email to [email protected] with your name and wish. Make sure to use the same mail address you bought the tickets with, so we can verify your identity!
You can fully refund your ticket until one month before the conference, so until the 5th of April. Afterwards you can still cancel your ticket and free it up for the next person on the waitlist, but will not receive a refund.
Yes. You will need a government issued ID to get into the venue, so the name on your ticket should match the name on your ID. For the badges themselves, you will be able to display a nickname or company name if you prefer.
As a non-profit organization, we rely on the support of our sponsors to make events like GodotCon happen.
If you’re interested in supporting the Godot Engine, we encourage you to visit our development fund.