Godotcon
Boston!

May 5-7 - Boston, USA

What is GodotCon?

The GodotCon is an event which aims to give the Godot community a place to meet in person and exchange knowledge. Whether it’s through inspiring talks, networking, or showcasing games and projects, the event is all about building connections and exchanging knowledge. Organized by the Godot Foundation, alongside local community members and an incredible team of volunteers, GodotCon is a true reflection of the passion and collaboration that make this community so unique.

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Godotcon Boston! Godotcon Boston! Godotcon Boston! Godotcon Boston! Godotcon Boston!

Location

Microsoft NERD 1 Memorial Dr, Cambridge, MA 02142, United States

+ More info on the venue

Speakers

Community talk
Workshop
Lightning Talk
Sponsored talk

Acerola Compositor Effects and You: Unlocking Godot's Potential For Advanced Graphics Techniques

Adam Scott State of Godot and the Web

Andres Colubri Making Operation Outbreak, an immersive educational experience on infectious disease, into a Godot game

Annalivia Martin-Straw Bringing the Arcade to the Museum with Godot

Badcop Using Godot for mixed-reality livestreaming

Butch Wesley Unit Testing Games - TDD/Godot/GUT

Casey Dahlgren Cross-Disciplinary Collaboration in Godot

Chad Stewart I Make Games On My Phone (And They Actually Work)

Chris Ridenour Keeper to Keepers - Adding Multiplayer to Dome Keeper

Danny Silvers Scratching the itch.io – Godot Game Distribution Strategies

David Snopek What’s new in XR & Android (2025)

Davide Di Staso HolyOS - Making a Fake Operating System in Godot

Emilio Coppola Opening Keynote w/ Emilio Coppola - Head of the Godot Foundation

Eric Edelman Introducing 3D Tiles For Godot

Eric Peterson Events Are The Way To Go(dot)

Fredia L Huya-Kouadio What’s new in XR & Android (2025)

Gergely Kis LibGodot - Embed Godot Engine Everywhere

Harmony Honey Monroe Making Operation Outbreak, an Immersive Educational Experience on Infectious Disease, into a Godot Game

Heather Drolet The Player to Contributor Pathway

Ian Bolton Profiling Godot Engine Games on Android with Arm Performance Studio

James Clancey Leveling Up Multiplayer in Godot - From Local Networking to Scalable Solutions

Jeff Ward Adding new Script Languages to Godot

Jesse (CoderNunk) Preparing Anime-Style 3D Characters for Godot Using Blender

Joseph Hill Going Mobile with Godot

Justin Borque The Player to Contributor Pathway

Kiril Pashev Making Stylized 3D Games in Godot

Leonidas Neftali Gonzalez Campos Introducing 3D Tiles For Godot

Logan Lang What’s new in XR & Android (2025)

Maddy Montaquila Introducing Aspire - Local Dev For Your Full Stack Made Easy

Marek Belski Lessons from 25+ Game Jams with Godot

Mark Wilson Enjoyable Game Architecture with Godot & C#

Matthew Ponder Time Management in Game Development

Miguel de Icaza Embedding Godot: Spicing Up Your App With SwiftGodotKit And More

Nathan Fritz Shader Art - Write Code to Make Something Beautiful

Nicholas O'Brien Narrative Design for Solo Devs

Rawb Herb Improving Your UI in Godot

Russell Matney Log.gd, a Godot pretty-printer

Sam Szuflita Custom Resources for Global State Management

Sarah Nuse Cross-Disciplinary Collaboration in Godot

Scott Doxey Building a Godot Plugin with GDextension

Shane Denhardt Making Stylized 3D Games in Godot

Simon Markov Chain with a Shotgun - Open Language Models in Godot

StayAtHomeDev The Youtube Crash Course for Game Devs

Travis Hunter Multiplayer Basics in Godot

Tyler "ambiguousname" Knowlton Bringing the Arcade to the Museum with Godot

Werner Mendizabal Synths and Sound Design in Godot with Csound

Get your tickets! Get your tickets! Get your tickets! Get your tickets! Get your tickets!

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Ticket Shop

Not able to attend this year?

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Volunteer

Would you like to bring the next GodotCon to your town? Write us an email and introduce yourself, and tell us how you - or even better: your local user group - can support the event. We look forward to hearing from you!

FAQ

General

Who is this conference intended for?

The goal of GodotCon is to provide an opportunity for community members to meet in person, exchange knowledge, form business contacts, and to introduce new people to the Godot project. Therefore it targets no particular skill level nor occupation over another, ideally becoming a melting pot of various user backgrounds. So if you are in any way interested in the Godot Engine, this is the right conference for you!

Can my company become a sponsor?

Yes! If you are interested in sponsoring the event you should write to [email protected]. We have different tiers of sponsorship available, so you can choose the one that fits your company best.

Can I showcase my game? Or submit a talk/workshop proposal

Fill out this form, we would love to hear about your projects and ideas! We cannot accept every submission, but we will email you about our decision either way. This means that while we do set aside tickets for our speakers and exhibitors, you should purchase one if you plan to attend either way.

Will the conference be livestreamed?

No. Talks will be recorded and uploaded to the Godot Engine YouTube channel after the conference, but there will be no live streams during the event.

Is the first day only for workshops?

Yes. The first day of the conference, May 5th, will be dedicated to workshops. You can purchase a ticket that includes access to the workshops, or just attend the conference on the 6th and 7th. Depending on the demand we might make changes to the schedule and the venue.

Are you going to be hosting a GodotCon in Europe in 2025?

Yes. We are planning to host a GodotCon in Europe by the end of 2025, but we are still in the early planning stages. We will announce more information as soon as we have it.

Tickets

The shop says you are sold out

If you haven’t managed to secure a ticket, you can add yourself to the waiting list, to have a chance to claim a ticket reserved for you whenever any free up.

What types of tickets are there?

In addition to the Standard Ticket ($99) which grants you access to the 2-day conference on May 6th-May 7th. A Reduced Ticket ($59) for students or disability pass holders, and a Standard Ticket + Half-day Workshop Ticket ($198) which in addition to access to the 2-day conference on May 6th-May 7th, you can also attend a half-day of workshops that will be offered on the morning or afternoon the day before the conference (Monday 5th). Read more in the ticket shop.

Can I upgrade my ticket after purchase?

Yes! Send us an email to [email protected] with your name and wish. Make sure to use the same mail address you bought the tickets with, so we can verify your identity!

What is your cancellation policy?

You can fully refund your ticket until one month before the conference, so until the 5th of April. Afterwards you can still cancel your ticket and free it up for the next person on the waitlist, but will not receive a refund.

Do I need to use my legal name? What will be shown on the badges?

Yes. You will need a government issued ID to get into the venue, so the name on your ticket should match the name on your ID. For the badges themselves, you will be able to display a nickname or company name if you prefer.

Our sponsors

platinum

silver

bronze

As a non-profit organization, we rely on the support of our sponsors to make events like GodotCon happen.

If you’re interested in supporting the Godot Engine, we encourage you to visit our development fund.