Godotcon
Amsterdam

April 23-24 - Amsterdam
The Netherlands

What is GodotCon?

The GodotCon is an event which aims to give the Godot community a place to meet in person and exchange knowledge. Whether it’s through inspiring talks, networking, or showcasing games and projects, the event is all about building connections and exchanging knowledge. Organized by the Godot Foundation, alongside local community members and an incredible team of volunteers, GodotCon is a true reflection of the passion and collaboration that make this community so unique.

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Picture of a talk during the 2024 Godotcon. Picture of a talk during the 2024 Godotcon. Influencer sticker depicting a Godot plush taking a selfie. Time to play sticker depicting an hand pushing on a game controller.

Godotcon Amsterdam! Godotcon Amsterdam! Godotcon Amsterdam! Godotcon Amsterdam! Godotcon Amsterdam!

Location

Pathé Amsterdam Noord Buikslotermeerplein 2003, 1025 XL Amsterdam, Netherlands

Artistic Freedom sticker depicting a Godot plush wearing a beret and holding a paintbrush.

Speakers

â–  Community Talk
â–  Lightning Talk
â–  Sponsored Talk
Adriaan de Jongh’s profile picture.
Adriaan de Jongh
  • Help Godot contributors help you
  • Getting Started with Editor Tools
Antonio Caggiano’s profile picture.
Antonio Caggiano
  • Integrating Vulkan Ray Tracing in Godot
Ashe Foltin’s profile picture.
Ashe Foltin
  • Introduction to Energy Efficiency
Bart Wilmink’s profile picture.
Bart Wilmink
  • The long road to a million trees
  • LODs demystified
Bertine van Hövell’s profile picture.
Bertine van Hövell
  • Getting Better at Grant Writing
Bertrand Bordage’s profile picture.
Bertrand Bordage
  • 1000 rigged AnimationPlayers in 3D, impossible?
Bramwell Williams’s profile picture.
Bramwell Williams
  • Taking code golf too far
Bryan Duggan’s profile picture.
Bryan Duggan
  • Unlocking Student Creativity with Godot @ TU Dublin
Carlos Padial (Asturnazarí)’s profile picture.
Carlos Padial (AsturnazarĂ­)
  • Interactive Video Mapping with Godot
Claire Blackshaw’s profile picture.
Claire Blackshaw
  • Shipping VR game in Godot
Cypriana Przybyla’s profile picture.
Cypriana Przybyla
  • Do Game Jams!
David M. Lary’s profile picture.
David M. Lary
  • Never Done: An Evolving Blender Workflow for Building RPGs
Emily Jane Williamson’s profile picture.
Emily Jane Williamson
  • From Desktop Dreams to Mobile Reality: Making Godot Games Perform
Fiona Cohen’s profile picture.
Fiona Cohen
  • Singularity - Blender Short Film Screening
Francesco Siddi’s profile picture.
Francesco Siddi
  • Singularity - Blender Short Film Screening
Franz LaZerte’s profile picture.
Franz LaZerte
  • Getting Started with Editor Tools
Gergely Kis’s profile picture.
Gergely Kis
  • LibGodot - Embed Godot Everywhere with Godot 4.6 and Beyond
Henni’s profile picture.
Henni
  • That UI looks dope – wish it wasn’t so hard to read tho
Ian Bolton’s profile picture.
Ian Bolton
  • From Desktop Dreams to Mobile Reality: Making Godot Games Perform
Inacio Schweller’s profile picture.
Inacio Schweller
  • Game Programming Patterns for Godot
Juan Linietsky’s profile picture.
Juan Linietsky
  • Help make Godot better by thinking like a Godot Developer
Julian Todd’s profile picture.
Julian Todd
  • In the weeds of the Godot audio system
Juna Oliver’s profile picture.
Juna Oliver
  • How to make a light show; with Godot!
Konrad Gadzina’s profile picture.
Konrad Gadzina
  • Accessible game means game better for everyone
Leroy Sikkes’s profile picture.
Leroy Sikkes
  • Nvidia Q&A
Lilith Duncan’s profile picture.
Lilith Duncan
  • Beyond Git: Real-Time Version Control for Godot
Lucy
Lucy "Lavend" Jongebloed
  • How to Get More Eyes on Your Game Development Videos and Tutorials
Maciej Radzikowski’s profile picture.
Maciej Radzikowski
  • YAML > Resources: Scalable Content Management
Marcel Offermans’s profile picture.
Marcel Offermans
  • Godot at the limit of grip!
Marion Allard’s profile picture.
Marion Allard
  • From model to gameplay in seconds: setting up your Blender-Godot pipeline
Marta Imke’s profile picture.
Marta Imke
  • Make your own fractal!
Mathijs Koning’s profile picture.
Mathijs Koning
  • Tiny Games, Huge Joy.
Michał Myczkowski’s profile picture.
Michał Myczkowski
  • No Mac Required. Shipping Godot iOS Games from Any Platform with Github Actions and Fastlane
Nepo’s profile picture.
Nepo
  • QA and Automation: Make a Better Game and Save Time+Money Doing It
Nicola Farronato’s profile picture.
Nicola Farronato
Nicolas Perez’s profile picture.
Nicolas Perez
  • Thinking out of the box, literally (with window nodes)
Nikita Zatkovich’s profile picture.
Nikita Zatkovich
  • Beyond Git: Real-Time Version Control for Godot
Nojoule’s profile picture.
Nojoule
  • Procedural Pixel Art: Retro VFX with Shaders
Rokojori’s profile picture.
Rokojori
  • Rokojori Action Library - Next Level Signals for Effects and Logic
Rémi Verschelde’s profile picture.
Rémi Verschelde
Snek’s profile picture.
Snek
  • You don't hate your audience enough: Learnings in player-hostile design
Tamás Gálffy’s profile picture.
Tamás Gálffy
  • netcode, netfox, and net-you
Thijs van Loenhout’s profile picture.
Thijs van Loenhout
  • Seamful Design in Godot: Working with Friction and Imperfection
Tim Krief’s profile picture.
Tim Krief
  • How rejecting the productivity mindset can make your game stand out.
Will Thompson’s profile picture.
Will Thompson
  • Building a beginner-friendly game project
Yasen Dinkov’s profile picture.
Yasen Dinkov
  • The Clone Wars: Defending Godot Games From Reupload Scams
Time to play sticker depicting an hand pushing on a game controller.

Showcases

Choo Choo Defenders banner image

Choo Choo Defenders

Tiny Find

Build your track, assemble your train and deliver cargo and carnage in equal amounts in this on-the-rails take on tower defense!

Deep Fog Signals banner image

Deep Fog Signals

Symmetry Break Studio

Deep Fog Signals is a horror puzzle game with retro-futuristic gadgets and a dark narrative. Stuck in an outpost deep in a sea of toxic fog, your crew has been decimated, you’re cut off from the outside world and oxygen is running out. Use limited bandwidth to coordinate unstable crewmates, conduct esoteric research that could change the world, and interpret strange signals from the deep.

Dice'n Goblins banner image

Dice'n Goblins

Tsukumogami Software

Dice’n Goblins is a dungeon crawler RPG where you use dice to fight. Use your skills to make combos and beat bad luck. Loot, buy and upgrade your equipment to build a dice pool able to fend your foes, monsters and humans alike!

Godot runs on so many devices and we will showcase on Nintendo Switch, Steam Deck and Mac.

Dukkido banner image

Dukkido

MariSuCho LLC

Recruit an army of minions and overwhelm the enemy! Dukkido is a physics-based Action-RTS, featuring large handcrafted levels and dungeons. You’ve been Zorped in from your edge of reality, and command your Dogs of War to riches, glory, and a good meal. Supports up to 5-player online co-op. Our showcase will include three setups configured for LAN co-op, so bring a couple buddies!

Good Citizen banner image

Good Citizen

Hippolyte Caubet

Good Citizen is a 3D sandbox dystopian open world where you play as the Revolution Incarnate!

Free the city and bring back colors to a world darkened by The Regime! Nothing can stop a rebellion, make sure of it!!

One Game a Month: Exploring Godot's Versatility Through Experimental Indie Games banner image

One Game a Month: Exploring Godot's Versatility Through Experimental Indie Games

Cumulet

We are cumulet, a collective of four friends from Brussels making one game a month in Godot! Since October 2024, we’ve made 18 experimental games, and we’re still going strong.

We’re lighthearted people dedicated to pushing the boundaries of this medium, and we find Godot and its community to be the perfect ecosystem to do so.

Racing Simulator banner image

Racing Simulator

The Last Garage

Try out an early version of the racing simulation in development at The Last Garage. Using professional equipment such as a direct drive steering wheel, pedals with a hydraulic brake system and triple screens. A selection of cars and tracks will be available to sample, including some that will end up in our first title, MONOsim.

Re-Activated banner image

Re-Activated

Combustible Melons

Re-Activated is a 2D puzzle platformer game where you manipulate the movement system of a robot to pass the levels. You control the little flying robot named “Minic” to help the robot. Explore the facility and solve the puzzles in a relaxing 1-bit style atmosphere.

Something Meaningful banner image

Something Meaningful

Mon Ami Interactive

An open-world RPG where you decide how to live after your death. Work, study, train, explore the city, customize your appearance, meet cartoonish characters and unlock interesting locations as you try to do something meaningful with this new opportunity.

Tiles of War banner image

Tiles of War

NotJustGames

A turn-based tactics game, where every tile can be captured to become part of your territories. More territories, more money, better troops. Finish the three campaigns or become number one in competitive multiplayer with an Elo ranking system! Don’t worry, there is also a skirmish mode.

Words Of Thought banner image

Words Of Thought

Time Is Now

A narrative-driven experience revolving around 2 brothers

Yesterdreamt banner image

Yesterdreamt

Saffron Streams Interactive

Yesterdreamt is a 2D horror adventure game where sanity is your most precious resource.

Get your tickets! Get your tickets! Get your tickets! Get your tickets! Get your tickets!

Buy tickets

Artistic Freedom sticker depicting a Godot plush spray-painting in mid-air.

We have sold out! Thank you to everyone who grabbed a ticket. If you did not get lucky this time, don't give up quite yet. Tickets will free up over time, so we enabled a waiting list in the ticket shop for you.

Ticket Shop

Not able to attend this year?

Join our mailing list to get notified about future events. Make sure to confirm your subscription (check the spam folder for our mails), or we cannot message you!

Volunteer

An event like this only happens thanks to passionate people like you who are willing to help behind the scenes. We are currently seeking volunteers to support different aspects of the conference, from stage managers to photographers.

If you would like to contribute to making the event a welcoming and smooth experience for everyone, please fill out this form. We would love to hear from you!

Listen carefully sticker featuring a Godot plush listening attentively, with a ridiculously large ear.

FAQ

General

Who is this conference intended for?

The goal of GodotCon is to provide an opportunity for community members to meet in person, exchange knowledge, form business contacts, and to introduce new people to the Godot project. Therefore it targets no particular skill level nor occupation over another, ideally becoming a melting pot of various user backgrounds. So if you are in any way interested in the Godot Engine, this is the right conference for you!

Can my company become a sponsor?

Yes! We have more information about the different tiers in this link. If you are interested in sponsoring the event you should write to [email protected]. We have different tiers of sponsorship available, so you can choose the one that fits your company best.

Can I showcase my game? Or submit a talk/workshop proposal

Fill out this form, we would love to hear about your projects and ideas! We cannot accept every submission, but we will email you about our decision either way. This means that while we do set aside tickets for our speakers and exhibitors, you should purchase one if you plan to attend either way.

Will the conference be livestreamed?

No. Talks will be recorded and uploaded to the Godot Engine YouTube channel after the conference, but there will be no live streams during the event.

Tickets

The shop says you are sold out

If you haven’t managed to secure a ticket, you can add yourself to the waiting list, to have a chance to claim a ticket reserved for you whenever any free up.

What types of tickets are there?

In addition to the Standard Ticket (€120) which grants you access to the 2-day conference on 23-24 April. A Reduced Ticket (€90) for students or disability pass holders, and a Supporter Ticket (€170) which in addition to access to the 2-day conference, you will be making a small donation to the Godot Foundation and get a special supporter pin. Read more in the ticket shop.

Can I upgrade my ticket after purchase?

Yes! Send us an email to [email protected] with your name and wish. Make sure to use the same mail address you bought the tickets with, so we can verify your identity!

What is your cancellation policy?

You can fully refund your ticket until one month before the conference, so until the 23rd of March. Afterwards you can still cancel your ticket and free it up for the next person on the waitlist, but will not receive a refund.

Our sponsors

platinum

gold

silver

bronze

As a non-profit organization, we rely on the support of our sponsors to make events like GodotCon happen.

If you’re interested in supporting the Godot Engine, we encourage you to visit our development fund.

Three colorful Godot plushes jumping in the air surrounded with confetti.