The GodotCon is an event which aims to give the Godot community a place to meet in person and exchange knowledge. Whether it’s through inspiring talks, networking, or showcasing games and projects, the event is all about building connections and exchanging knowledge. Organized by the Godot Foundation, alongside local community members and an incredible team of volunteers, GodotCon is a true reflection of the passion and collaboration that make this community so unique.
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Microsoft NERD 1 Memorial Dr, Cambridge, MA 02142, United States
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Whether you plan to organize a panel or hold a presentation of your own, we are open to hear your ideas! You can choose between a Lightning (~10min), short (~25min) or a long (~50min) time slot, and we will automatically set aside some audience QA time if you need it.
Depending on the amount of workshops and interest we will be hosting a workshop track. Help us showcase the Godot Engine’s capabilities by teaching your fellow developers a new skill. The duration of a workshop can be from 1 to 2 hours.
Parts of the venue will be dedicated to an exhibition of Godot games/projects and we would love to have you there. The layout is still in planning and details will depend on the amount of submissions we get.
Would you like to bring the next GodotCon to your town? Write us an email and introduce yourself, and tell us how you - or even better: your local user group - can support the event. We look forward to hearing from you!
The goal of GodotCon is to provide an opportunity for community members to meet in person, exchange knowledge, form business contacts, and to introduce new people to the Godot project. Therefore it targets no particular skill level nor occupation over another, ideally becoming a melting pot of various user backgrounds. So if you are in any way interested in the Godot Engine, this is the right conference for you!
Yes! If you are interested in sponsoring the event you should write to [email protected]. We have different tiers of sponsorship available, so you can choose the one that fits your company best.
Fill out this form, we would love to hear about your projects and ideas! We cannot accept every submission, but we will email you about our decision either way. This means that while we do set aside tickets for our speakers and exhibitors, you should purchase one if you plan to attend either way.
No. Talks will be recorded and uploaded to the Godot Engine YouTube channel after the conference, but there will be no live streams during the event.
Yes. The first day of the conference, May 5th, will be dedicated to workshops. You can purchase a ticket that includes access to the workshops, or just attend the conference on the 6th and 7th. Depending on the demand we might make changes to the schedule and the venue.
Yes. We are planning to host a GodotCon in Europe by the end of 2025, but we are still in the early planning stages. We will announce more information as soon as we have it.
If you haven’t managed to secure a ticket, you can add yourself to the waiting list, to have a chance to claim a ticket reserved for you whenever any free up.
In addition to the Standard Ticket ($99) which grants you access to the 2-day conference on May 6th-May 7th. A Reduced Ticket ($59) for students or disability pass holders, and a Standard Ticket + Half-day Workshop Ticket ($198) which in addition to access to the 2-day conference on May 6th-May 7th, you can also attend a half-day of workshops that will be offered on the morning or afternoon the day before the conference (Monday 5th). Read more in the ticket shop.
Yes! Send us an email to [email protected] with your name and wish. Make sure to use the same mail address you bought the tickets with, so we can verify your identity!
You can fully refund your ticket until one month before the conference, so until the 12th of September. Afterwards you can still cancel your ticket and free it up for the next person on the waitlist, but will not receive a refund.
Yes. You will need a government issued ID to get into the venue, so the name on your ticket should match the name on your ID. For the badges themselves, you will be able to display a nickname or company name if you prefer.
As a non-profit organization, we rely on the support of our sponsors to make events like GodotCon happen. If you’re interested in supporting the Godot Engine, we encourage you to visit our development fund.