GodotCon is an event which aims to give the Godot community a place to meet in person and exchange knowledge. Whether it’s through inspiring talks, networking, or showcasing games and projects, the event is all about building connections and exchanging knowledge. Organized by the Godot Foundation, alongside SceneTree and an incredible team of volunteers, GodotCon US is a true reflection of the passion and collaboration that make this community so unique.
Join us on Discord
Microsoft NERD 1 Memorial Dr, Cambridge, MA 02142, United States
+ More info on the venue
Acerola Video Game Victims Of Cinematography
Aleks Litynski Extending Godot with Plugins
Benjamin Botwin Async Godot or: How I Learned to Stop Worrying and Love Coroutines
Chad Stewart Considering Consoles
Chad Stewart State of the Conference
Chris Ridenour 5 reasons you might want to compile your own version of Godot
Clay John Godot Rendering Team Update
Clay John Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
Cole Szeszulski The "Why" of 3D Level Design
Cory Darby Making Gameplay Moments Stick
David Snopek How to make a VR game entirely in VR! (No PC required)
David Snopek Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
David Snopek Getting Started with Cross-Platform XR Development
David Walter Godot WebGPU (Shiny Gen Engine)
Eric Peterson Your Game is a Lemon - JUICE IT!
Erin Uptegrove Introduction to 3D in Godot
Erin Uptegrove Godot in the Classroom
Fredia L Huya-Kouadio What's New in Android
Fredia L Huya-Kouadio Getting Started with Cross-Platform XR Development
Hein-Peter van Braam How to be a good Godot citizen
Joseph Hill State of the Conference
Josh Anthony Postmortem: Dice Gun Commando
Julian Heuser Editor Tools the Easy Way
Justin Borque Beginning Your Game Dev Journey with Backstitch
Logan Lang How to make a VR game entirely in VR! (No PC required)
Luke Stampfli Kill Your Servers: Advanced Techniques for Serverless Multiplayer
Maddy Montaquila Beyond the game - developing the end-to-end stack, made easy with Aspire
Marek Belski Leading Jam Teams Online
Marek Belski Toolbelt from 30+ Game Jams
Mark Arneman Making Games Multiplayer
Miguel de Icaza Next Chapter: What Comes After a Year of Shipping Godot on iPad, iPhone and Mac
Miles Mazzotta Fix Your F&$king 3D Camera!
Miziziziz Tips & Tricks from 9 years of making games in Godot
Pablo Selener Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
Rawb Herb UI & UX Challenges in Godot
Sam Szuflita You can me a 3D action game with Blender
Samuel Kison Making better tools with UndoRedo
Scott Doxey Learn how to build a rhythm game in Godot!
Scott Doxey Intro to GDExtensions
Sonal Kalra Mindful Game Dev: Building Better Games Without Burnout
Tom Schultz EZPZ Lemon Squeezy - Embedding Lua for in-game and inspector scripting!
Tom Schultz State of the Conference
Werner Mendizabal Beyond Audio Playback: Building Interactive Audio Systems in Godot
Apocalypse Approaches is a time-traveling action roguelite where the world ends in one minute and your health is the constantly draining Doomsday Clock. Take damage and lose time. Defeat foes to gain it back. Run out of time? The Apocalypse has arrived. The only option left is to loop back to the start. Use entropy from previous attempts to grow stronger, gain mastery over the Doomsday Clock, and take one step closer to stopping the Apocalypse!
Josh Anthony
Dice Gun Commando is a dice-builder survivors-like where guns roll dice, dice trigger mods, and mods cause MAYHEM! Craft your arsenal into unstoppable, synergistic killing machines and save the world from cosmic horrors!
After failing in human dance competitions, you and your partner decide to saddle up and compete in one for horses. How hard could it be right?? But can you stay hidden as a horse in disguise?? Can you win?? Local 2 player rhythm game (unless you’re just that good with both hands) with 3 fresh and funky tracks (and a tutorial level). Or, create and share levels featuring your own music using our fully featured level editor!
The house hungers…will you be next? Hungry Haus is a first-person horror puzzle game where you play as an exorcist summoned to clean a mysterious decaying house with a dark past. An exorcism and investigation given by the parents of a recently missing child quickly turns into a desperate struggle to escape as you realize the truth: the house is more than haunted–it’s alive, and hungry. Navigate through various grotesque rooms using your supernatural double-vision to shift between the realities of the house’s true form and your world. With each puzzle solved, you’ll get closer to the truth about the desperate family’s forbidden bargains and sacrifices. The deeper you go into the Hungry Haus, the more it slowly digests you. You have to hurry. Can you solve the puzzles in time, or become apart of the house forever?
Milo Jacobs
A game about creating crosswords to solve physics puzzles. In each level, your goal is to get the ball to the flag by writing words. The words you write will become physical objects in-game, and you can use them to build bridges, hammers, or even rocket ships to get your ball where it needs to go!
You are a parasite, looking for the best home! Eat your way through each fish, and use the fish as hosts by laying eggs along the way. Use WASD to move and break down flesh and bone to find the perfect places to lay your offspring. But beware, if you take too long the fish’s immune system will kill you! And you are not the only one feasting on this fish…
You are old, and you are ANGRY! These new punks in town think that they can out-pickleball you! Use the left and right ARROW KEYS to move, and SPACEBAR to hit! These idiots will never know what hit them! But, be careful! Any more than 6 misses, and you’ll be OUT! Try to stay ALERT for any stray balls! A single-player rhythm game with 3 levels and 6 enemies! Take them all out and become the God of Pickleball!
After disaster strikes and your walker is knocked out, you and your fellow dogs must work together to save them! In this 2-4 player game, use your leashes to pull the walker through the streets of Slop Friendcisco. Avoid dangers and keep the walker alive as you navigate towards the hospital.
Xibbon
Xogot brings the full power of Godot to iPad and iPhone. With a native interface designed for Apple platforms, Xogot combines Godot’s 2D and 3D game development workflows with seamless iOS integration, a native GDScript editor, touch-friendly controls, and support for running and testing projects on the go. With Xogot for Mac currently in beta, Xogot makes it easier to build, test, and iterate on Godot projects across Apple devices.
Would you like to bring the next GodotCon to your town? GodotCon loves to travel to new cities. Write us an email and introduce yourself, and tell us how you - or even better: your local user group - can support the event. We look forward to hearing from you!
Join our mailing list to get notified about future events. Make sure to confirm your subscription (check the spam folder for our mails), or we cannot message you!
Every ticket includes access to MeetToMatch.
Browse attendees, book on-site meetings, and connect with developers, publishers, studios, and platforms. Powered by Photon.
Learn more.
The goal of GodotCon is to provide an opportunity for community members to meet in person, exchange knowledge, form business contacts, and to introduce new people to the Godot project. Therefore it targets no particular skill level nor occupation over another, ideally becoming a melting pot of various user backgrounds. So if you are in any way interested in the Godot Engine, this is the right conference for you!
Yes! If you are interested in sponsoring the event, check out our sponsorship opportunities. You should write to [email protected].
Fill out this form, we would love to hear about your projects and ideas! We cannot accept every submission, but we will email you about our decision either way. This means that while we do set aside tickets for our speakers and exhibitors, you should purchase one if you plan to attend either way.
No. Talks will be recorded and uploaded to the Godot Engine YouTube channel after the conference, but there will be no live streams during the event.
Yes. The first day of the conference, Monday July 20th, will be dedicated to workshops. You can purchase a ticket that includes access to the workshops, or just attend the conference on Tuesday the 21st and Wednesday the 22nd. Depending on the demand we might make changes to the schedule and the venue.
Yes, there is a light breakfast and lunch included. Water, coffee, and non-alcoholic drinks will be available throughout the day.
The next European event will be GodotFest in Munich on November 3rd and 4th.
Yes! Social events will be announced alongside the schedule.
Workshops are a hands-on lesson. You will need to provide your own laptop and power cable. (And your ticket.)
No. Workshops are an add-on that can be purchased at check out. There is a much smaller quantity due to the hands-on nature and thus are not included in any special ticket types unless explicitly purchased.
Workshops will be fully announced alongside talks in early June. Check out last year's workshops via Youtube for an idea of what might be offered this year. (Though we can't control what folks submit!)
Yes! Please grab a ticket and reserve your space now. Speakers will be finalized in June and we can process refunds if necessary, but we can't increase venue capacity.
If you haven’t managed to secure a ticket, you can add yourself to the waiting list, to have a chance to claim a ticket reserved for you whenever any free up.
In addition to the Standard Ticket which grants you access to the 2-day conference on July 21st-July 22nd. There is also a Reduced Ticket for students or disability pass holders (proof required in-person.) There is also a Workshop add-on which grants access to attend hands-on workshops the day before the conference (Monday 20th). This is presented at checkout.
Yes! Send us an email to [email protected] with your name and wish. Make sure to use the same mail address you bought the tickets with, so we can verify your identity!
You can fully refund your ticket until one month before the conference, so until the 20th of June. Afterwards you can still cancel your ticket and free it up for the next person on the waitlist, but will not receive a refund.
Yes. You will need a government issued ID to get into the venue (as per THEIR rules), so the name on your ticket should match the name on your ID. For the badges themselves, you will be able to display a nickname or company name if you prefer.
As a non-profit organization, we rely on the support of our sponsors to make events like GodotCon happen.
If you’re interested in supporting the Godot Engine, we encourage you to visit our development fund.
